Enemy field guide
Identify every creep and learn how it moves, strikes, and breaks a sealed route.
All six enemies
Hunters route toward the King. Pilgrims cross the Power Edge, gain 25% maximum health, 10% speed, and 35% strike damage, then return to hunt the King. With no route, creeps attack a reachable defender until a breach opens.

Scamp
The balanced front-line creep, with standard movement and strike pressure. It follows whichever objective it was assigned.

Runner
The fastest creep and the most frequent striker. Each hit is lighter, but its speed quickly punishes open routes.

Brute
A slow, tough siege enemy with heavy hits. It can attack shortcut blockers and smash a breach even before its main route fully closes.

Shield
A tough, steady advance with strong, measured strikes. It follows its assigned Hunter or Pilgrim objective.

Wisp
A quick source of rapid, light strikes. Its mobility keeps pressure on the route while it pursues its assigned objective.

Boss — Checkmate Golem
The toughest, hardest-hitting boss. Like the Brute, it uses siege behavior to attack shortcut blockers and force open a route.